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 @read from:luka on *clp
 
  3090 on *changelog-public (#105823)           // Thu Mar 17 13:09:23 2016 UTC
  New functionality for the gear command!       // From: Luka (#877527)
                                                //  +1/  0 votes
 
  Ever wonder exactly how much soak vs. laser you have? Now you can find out!
 
  By setting the 'extendgear' preference, the game will dynamically expand to
    show every soak that you have when you enter the gear command, not just the
    most common ones! An important thing to note, however, is that this might
    push the output of the command beyond 80 columns.
 ______________________________________________________________________________
 
  3091 on *changelog-public (#105823)           // Thu Mar 17 15:19:17 2016 UTC
  psychoanalysis and chill                      // From: Luka (#877527)
                                                //  +1/  0 votes
 
  Enigmas can now hang out with their bros to sort out their lives.
 
  > Luka         Note: It's consider
ably more difficult than doing
    Mar 17 2016    therapy with someone who isn't an enigma. Get
                   punked, nerds.
  > Luka         Also a note: It might be easier if both of you were
    Mar 17 2016    properly medicated for your hang out bro out
                   problem solving session.
 ______________________________________________________________________________
 
  3092 on *changelog-public (#105823)           // Fri Mar 18 05:26:19 2016 UTC
                                                // From: Luka (#877527)
                                                //  +4/  0 votes
 
  Appraise now tells you information about armor in a lot more detail if you're
    somewhat skilled in appraisal.
 ______________________________________________________________________________
 
  3095 on *changelog-public (#105823)           // Sun Mar 20 01:31:24 2016 UTC
  Implants, Cool, Walking, and You              // From: Luka (#877527)
                                                //  +1/  0 votes
 
  Stress from movement is now only accrued once you're past your safe implant
    limit, which is 2 or your cool total divided by four, whichever is higher.
    This is now viewable from the implants command.
 
  Furthermore, stress from movement once one is past this safe limit has been
    increased significantly. This means that builds that don't revolve around
    cool will not be able to equip as many implants as their cooler brethren.
 
  > Luka         Only implants that cause stress count towards your
    Mar 20 2016    safe implant limit, by the way.
  > Tahin        Added whether implants cause stress to their
    Mar 20 2016    appraise. Lemme know how it looks.
 ______________________________________________________________________________
 
  3097 on *changelog-public (#105823)           // Sun Mar 20 18:08:08 2016 UTC
  Cool Freaks B)                                // From: Luka (#877527)
                                                //  +2/  0 votes
 
  The implant dissolving functionality of hideous freak is now directly tied to
    the safe implant limit, but freaks consequently increase that limit at a
    slower rate than normies.
 
  Enjoy having your implants dissolve when you get horny, cool freaks!
 ______________________________________________________________________________
 
  3098 on *changelog-public (#105823)           // Sun Mar 20 18:20:49 2016 UTC
  pvp pow                                       // From: Luka (#877527)
                                                //  +2/ -1 votes
 
  powerattack (BUT ONLY IN PVP) is no longer a guaranteed stun. pow pow
    powerwheels
 ______________________________________________________________________________
 
  3105 on *changelog-public (#105823)           // Thu Mar 24 12:30:41 2016 UTC
                                                // From: Luka (#877527)
                                                //  +1/  0 votes
 
  The 'who' command now respects @linelen. Rejoice with your longer @doing
    messages.
 ______________________________________________________________________________
 
  3107 on *changelog-public (#105823)           // Fri Mar 25 12:23:31 2016 UTC
                                                // From: Luka (#877527)
                                                //  +2/  0 votes
 
  Mutants with carrie can now set themselves ablaze.
 ______________________________________________________________________________
 
  3111 on *changelog-public (#105823)           // Thu Mar 31 00:03:39 2016 UTC
  eelskin                                       // From: Luka (#877527)
                                                //  +4/ -1 votes
 
  hello!!!!!! eelskin is more eelskinny. the horrific thirst increase is gone!
    now you're EVEN MORE SLIPPERY against people trying to grab you! you're an
    eel! fuck off! enjoy, nerdy low-brawn characters! enjoy and enjoy!
 
  also it costs 10 points now because its better instead of being bad

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