Author: Not specified Language: text
Description: Not specified Timestamp: 2013-06-08 15:32:31 +0000
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  1. commit 78df7a1de434ddcc04b0c5a6565a167d7980a697
  2. Author: Tim Angus <tim@ngus.net>
  3. Date:   Thu Dec 24 00:40:39 2009 +0000
  4.  
  5.     * (bug #4346) Dedicated server uses 100% CPU when stdin is not a TTY
  6.     * com_speeds reports misleading values on dedicated server (Guillaume Bougar
  7.  
  8. commit 5e88acf21727deabb4323110f209752f119e2d3f
  9. Author: Thilo Schulz <arny@ats.s.bawue.de>
  10. Date:   Fri Aug 18 01:50:51 2006 +0000
  11.  
  12.     Fix 100% CPU usage on idle dedicated servers.
  13.  
  14. commit d5509dcd35fe4cfd26fd9ae3e55981692d08c896
  15. Author: Tim Angus <tim@ngus.net>
  16. Date:   Thu Feb 23 23:10:54 2006 +0000
  17.  
  18.     * Fix to a bug where servers with long uptimes (~27 days) would consume 100%
  19.       CPU if the running game did not set the nextmap cvar. This patch instead u
  20.       the mapname server cvar, which is guaranteed to be defined.
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