$cd "C:\Users\anorak\Documents\3d workspace\barney\anims"
$modelname "Barney_animations.mdl"
$cdmaterials "models\barney_xsi/"
$hboxset "default"
$hbox 0 "ValveBiped.Bip01_Pelvis" -3.890 -0.000 -2.982 3.890 3.345 0.000
$hbox 0 "ValveBiped.Bip01_Spine4" 0.000 -0.000 -1.938 3.307 1.001 1.938
$hbox 0 "ValveBiped.Bip01_R_Hand" 0.000 -1.712 -1.331 3.942 0.050 1.193
$hbox 0 "ValveBiped.Bip01_L_Hand" 0.000 -6.088 -1.192 3.942 0.047 1.332
$attachment "forward" "ValveBiped.forward" -0.00 0.00 0.00 rotate 0.00 0.00 0.00
$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" -0.00 0.00 0.00 rotate -90.00 -90.00 0.00
$attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0.00 0.00 -0.00 rotate -90.00 -90.00 0.00
$surfaceprop "default"
$illumposition 6.881 -1.864 -0.675
$animation mdldecompiler_delta.smd "mdldecompiler_delta.smd" fps 30
$sequence idlenoise "idlenoise" fps 30.00 subtract mdldecompiler_delta.smd 0
$sequence idle_subtle "idle_subtle" loop ACT_IDLE 1 fps 30.00 node standing
$sequence idle01 "idle_subtle" loop fps 30.00
$sequence idle02 "idle_subtle" loop fps 30.00
$sequence idle03 "idle_subtle" loop fps 30.00
$sequence idle_alert_SMG1 "idle_alert_SMG1" loop ACT_IDLE_SMG1_STIMULATED 1 fps 30.00 node standing
$sequence idle_angry_smg1 "idle_angry_smg1" loop ACT_IDLE_SMG1 1 fps 30.00 node standing
$sequence klab_secbank "klab_secbank" fps 30.00
$sequence KLab_BarneyPounce "KLab_BarneyPounce" fps 30.00
$sequence SWI_Whole "SWI_Whole" fps 30.00 {
{ event 3015 30 }
{ event 2042 139 "attackoffcenter" }
{ event 2042 141 "attackoffcenter" }
{ event 2042 143 "attackoffcenter" }
{ event 2042 148 "attackoffcenter" }
{ event 2042 150 "attackoffcenter" }
{ event 2042 152 "attackoffcenter" }
{ event 2042 154 "attackoffcenter" }
{ event 2042 173 "attackoffcenter" }
{ event 2042 182 "attackoffcenter" }
{ event 2042 196 "attackoffcenter" }
{ event 2042 198 "attackoffcenter" }
{ event 2042 212 "attackoffcenter" }
{ event 2042 224 "attackoffcenter" }
}
$sequence SWI_peekL "SWI_peekL" loop fps 30.00
$sequence SWI_toDelivery "SWI_toDelivery" fps 30.00
$sequence SWI_DeliveryPose "SWI_DeliveryPose" fps 30.00
$sequence SWI_postDelivery "SWI_postDelivery" fps 30.00
$sequence helmet_reveal "helmet_reveal" fps 30.00 {
{ event 1003 35 "1" }
{ event 1003 64 "2" }
}
$sequence motionright "motionright" fps 30.00
$sequence doorPound "doorPound" fps 30.00 {
{ event 1003 21 "1" }
{ event 1003 29 "1" }
{ event 1003 37 "1" }
{ event 1003 45 "1" }
}
$sequence railing_enter "railing_enter" fps 30.00
$sequence railing_idle "railing_idle" loop fps 10.00
$sequence railing_exit "railing_exit" fps 38.00
$sequence crowbar_grab "crowbar_grab" fps 30.00 {
{ event 1003 20 "1" }
{ event 1003 93 "2" }
}
$sequence klab2_pose1 "klab2_pose1" loop fps 30.00
$sequence klab2_pose1to2 "klab2_pose1to2" fps 30.00
$sequence klab2_pose2 "klab2_pose2" loop fps 20.00
$sequence klab2_awcrap "klab2_awcrap" fps 30.00
$sequence klab2_incomingLoop "klab2_incomingLoop" loop fps 30.00
$sequence klab2_duck "klab2_duck" fps 30.00
$sequence klab2_duckLoop "klab2_duckLoop" loop fps 30.00
$sequence Idle_SMG1_Relaxed "Idle_SMG1_Relaxed" loop fps 30.00
$sequence Man_Gun_reconp "Man_Gun_recomp" loop ACT_IDLE_MANNEDGUN 1 fps 30.00
$sequence boxing "boxing" loop fps 30.00
$sequence boxing2 "boxing2" loop fps 30.00
$bonemerge "ValveBiped.Bip01_R_Finger42"
$bonemerge "ValveBiped.Bip01_R_Finger32"
$bonemerge "ValveBiped.Bip01_R_Finger22"
$bonemerge "ValveBiped.Bip01_R_Finger12"
$bonemerge "ValveBiped.Bip01_R_Finger02"
$bonemerge "ValveBiped.Bip01_L_Finger42"
$bonemerge "ValveBiped.Bip01_L_Finger32"
$bonemerge "ValveBiped.Bip01_L_Finger22"
$bonemerge "ValveBiped.Bip01_L_Finger12"
$bonemerge "ValveBiped.Bip01_L_Finger02"
$ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000