Author: Iain Language: text
Description: No description Timestamp: 2010-09-05 09:00:14 -0400
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  1. $cd "C:\Users\anorak\Documents\3d workspace\barney\anims"
  2. $modelname "Barney_animations.mdl"
  3. $cdmaterials "models\barney_xsi/"
  4. $hboxset "default"
  5. $hbox 0 "ValveBiped.Bip01_Pelvis" -3.890  -0.000  -2.982  3.890  3.345  0.000
  6. $hbox 0 "ValveBiped.Bip01_Spine4" 0.000  -0.000  -1.938  3.307  1.001  1.938
  7. $hbox 0 "ValveBiped.Bip01_R_Hand" 0.000  -1.712  -1.331  3.942  0.050  1.193
  8. $hbox 0 "ValveBiped.Bip01_L_Hand" 0.000  -6.088  -1.192  3.942  0.047  1.332
  9. $attachment "forward" "ValveBiped.forward" -0.00 0.00 0.00 rotate 0.00 0.00 0.00
  10. $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
  11. $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" -0.00 0.00 0.00 rotate -90.00 -90.00 0.00
  12. $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0.00 0.00 -0.00 rotate -90.00 -90.00 0.00
  13. $surfaceprop "default"
  14. $illumposition 6.881 -1.864 -0.675
  15. $animation mdldecompiler_delta.smd "mdldecompiler_delta.smd" fps 30
  16. $sequence idlenoise "idlenoise" fps 30.00 subtract mdldecompiler_delta.smd 0
  17. $sequence idle_subtle "idle_subtle" loop ACT_IDLE 1 fps 30.00 node standing
  18. $sequence idle01 "idle_subtle" loop fps 30.00
  19. $sequence idle02 "idle_subtle" loop fps 30.00
  20. $sequence idle03 "idle_subtle" loop fps 30.00
  21. $sequence idle_alert_SMG1 "idle_alert_SMG1" loop ACT_IDLE_SMG1_STIMULATED 1 fps 30.00 node standing
  22. $sequence idle_angry_smg1 "idle_angry_smg1" loop ACT_IDLE_SMG1 1 fps 30.00 node standing
  23. $sequence klab_secbank "klab_secbank" fps 30.00
  24. $sequence KLab_BarneyPounce "KLab_BarneyPounce" fps 30.00
  25. $sequence SWI_Whole "SWI_Whole" fps 30.00 {
  26.   { event 3015 30 }
  27.   { event 2042 139 "attackoffcenter" }
  28.   { event 2042 141 "attackoffcenter" }
  29.   { event 2042 143 "attackoffcenter" }
  30.   { event 2042 148 "attackoffcenter" }
  31.   { event 2042 150 "attackoffcenter" }
  32.   { event 2042 152 "attackoffcenter" }
  33.   { event 2042 154 "attackoffcenter" }
  34.   { event 2042 173 "attackoffcenter" }
  35.   { event 2042 182 "attackoffcenter" }
  36.   { event 2042 196 "attackoffcenter" }
  37.   { event 2042 198 "attackoffcenter" }
  38.   { event 2042 212 "attackoffcenter" }
  39.   { event 2042 224 "attackoffcenter" }
  40. }
  41.  
  42. $sequence SWI_peekL "SWI_peekL" loop fps 30.00
  43. $sequence SWI_toDelivery "SWI_toDelivery" fps 30.00
  44. $sequence SWI_DeliveryPose "SWI_DeliveryPose" fps 30.00
  45. $sequence SWI_postDelivery "SWI_postDelivery" fps 30.00
  46. $sequence helmet_reveal "helmet_reveal" fps 30.00 {
  47.   { event 1003 35 "1" }
  48.   { event 1003 64 "2" }
  49. }
  50.  
  51. $sequence motionright "motionright" fps 30.00
  52. $sequence doorPound "doorPound" fps 30.00 {
  53.   { event 1003 21 "1" }
  54.   { event 1003 29 "1" }
  55.   { event 1003 37 "1" }
  56.   { event 1003 45 "1" }
  57. }
  58.  
  59. $sequence railing_enter "railing_enter" fps 30.00
  60. $sequence railing_idle "railing_idle" loop fps 10.00
  61. $sequence railing_exit "railing_exit" fps 38.00
  62. $sequence crowbar_grab "crowbar_grab" fps 30.00 {
  63.   { event 1003 20 "1" }
  64.   { event 1003 93 "2" }
  65. }
  66.  
  67. $sequence klab2_pose1 "klab2_pose1" loop fps 30.00
  68. $sequence klab2_pose1to2 "klab2_pose1to2" fps 30.00
  69. $sequence klab2_pose2 "klab2_pose2" loop fps 20.00
  70. $sequence klab2_awcrap "klab2_awcrap" fps 30.00
  71. $sequence klab2_incomingLoop "klab2_incomingLoop" loop fps 30.00
  72. $sequence klab2_duck "klab2_duck" fps 30.00
  73. $sequence klab2_duckLoop "klab2_duckLoop" loop fps 30.00
  74. $sequence Idle_SMG1_Relaxed "Idle_SMG1_Relaxed" loop fps 30.00
  75. $sequence Man_Gun_reconp "Man_Gun_recomp" loop ACT_IDLE_MANNEDGUN 1 fps 30.00
  76. $sequence boxing "boxing" loop fps 30.00
  77. $sequence boxing2 "boxing2" loop fps 30.00
  78. $bonemerge "ValveBiped.Bip01_R_Finger42"
  79. $bonemerge "ValveBiped.Bip01_R_Finger32"
  80. $bonemerge "ValveBiped.Bip01_R_Finger22"
  81. $bonemerge "ValveBiped.Bip01_R_Finger12"
  82. $bonemerge "ValveBiped.Bip01_R_Finger02"
  83. $bonemerge "ValveBiped.Bip01_L_Finger42"
  84. $bonemerge "ValveBiped.Bip01_L_Finger32"
  85. $bonemerge "ValveBiped.Bip01_L_Finger22"
  86. $bonemerge "ValveBiped.Bip01_L_Finger12"
  87. $bonemerge "ValveBiped.Bip01_L_Finger02"
  88. $ikchain rhand ValveBiped.Bip01_R_Hand knee  0.707 0.707 0.000
  89. $ikchain lhand ValveBiped.Bip01_L_Hand knee  0.707 0.707 0.000
  90. $ikchain rfoot ValveBiped.Bip01_R_Foot knee  0.707 -0.707 0.000
  91. $ikchain lfoot ValveBiped.Bip01_L_Foot knee  0.707 -0.707 0.000
  92.  
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